The CoRE Foundation is setting out to modernise education. Our aim is to take learning outside of the textbooks and classrooms and into the real world.
At CoRE we have been working on a new and exciting project we are calling Gamification.
Leveraging our deep experience and understanding of how students best learn, we collaborated with the Minerals Council of Australia, BHP and Secret Lab to develop educational computer games that can be used in schools as part of the Earth and Environmental Science curriculum.
Gamification is about capturing our world, focusing on what content is being taught and presenting it to the students in a way they are already familiar and fond with - video games!
CoRE has two games in our gamification project and we are proud to say they are both approved as an assessable and reportable tool for use in the Australian Education curriculum.
Resource, Respond, Rescue - Year 6
The Year 6 Minecraft game Resource, Respond, Rescue is located in a fictitious town in Northern Australia. Its gameplay describes the operation's Emergency Response Teams collaborating with the town's SES volunteers as they engage in mitigation, response and rescue activities to protect the community and the mine from the effects of bushfire, flood, earthquake and tsunami.
Old as Dirt - Year 8
How do natural phenomena impact the Natural Landscape?
Old as Dirt aims to showcase to students how people who work in the industry, i.e. on the mine site (within the diversity of careers available to them), also have the capacity to be an ERT specialist, volunteering their time and expertise to acquire additional training to help mitigate against and save individuals, communities, workers and the environment in response to natural phenomena.
Gamification is now running a free pilot run and already have over 60 eager schools already signed up. If you are interested in Gamification and would like to run it at your school or know more, click below to have a chat with our Lead Suzy Urbaniak.
The secret sauce to why CoRE works is creating an environment in which students can explore, experiment and fail fast, consequence free. With 18 years of experience we see that once you create this environment, student’s no longer get held up by their fear of failing and the speed that they learn increases dramatically.
Video games already create this free environment and that's why kids love them! Gamification leverages this and applies curriculum content to create a powerful learning tool that engages students on a level we have never seen before!
CoRE understands that each school is unique so we sit down and work with each school individually to help them tailor how they want to use gamification to get the best out of their students. Working with 60 schools we have found many ways to run the program to best suit their needs, from including as an accessible school project, to running it as an independent learning tool.
The MCA is proud to support and promote the development of Gamification to provide innovative avenues to increase awareness about Australia’s world-leading resources sector and career opportunities in the industry amongst Australia’s primary and secondary students.
As a leading global resources company, BHP is proud to partner with the CoRE Learning Foundation and the Minerals Council of Australia to help bring this innovative gamification initiative into Australian schools.